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30-10-2004, 12:11 AM
Couple of news flashes about Version 1.1:

I used to think it was only possible to do one, but today on Normal I was able to complete both of the early political missions. There was a really good seeding for the Aroostook mission so I started there. Fredericton had both a lumber mill and a paper mill. I connected Fredericton and Aroostook and set one loco hauling logs and pulp to New Brunswick, and returned with paper to feed the courthouse in Aroostook. I put another station on the St. John River to pick up what was flowing by. There was no trouble making the Aroostook haul requirement.

When Durham arrived I accepted his mission and money and set up in Upper Canada. I spent 1838 trying to make money and get a good network. Then in 1839I made the speedy passenger haul.

So by the time of the 1842 Aroostook treaty, I already had two political missions in the bag, a few haul points, and was making good money.

+++++

The Fenian capture is still broken in v1.1, but I think I found the trouble. It looks like event #316 should test against companies (human), the same way that #316.1 does. As it is 316 (capture) never triggers, and that failure causes 316.1 (escape) to trigger.

It is easy to fix but I will wait a little while to see if there are any other fixes needed.

02-05-2005, 01:54 AM
v1.3 is up. There are small event fixes and changes in density.