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PJay
17-09-2005, 03:04 PM
Introduction

Some of you might know I've once created a test map for a RISK-kind of scenario. It proved the events all worked like they should, and I could start working on a real full-world map. I did a little work on that, but found actually colouring and setting country, region and city industry properties a lot more difficult. Long story short : I never finished, because I didn't like the map-editing.

Now, I recently re-installed RT3 to play Alternate USA because it stings me I've never been able to finish that map. :D However, while playing it, I suddenly realised this was the ideal map for my RISK scenario.


General info about scenario rules

I have played it a few times now myself, and it works reasonably well. The challenge is to haul the most revenue to a state. I changed the event from "loads hauled to" to "revenue hauled to" to prevent abuse by dropping the cargo and then picking it up again, dropping again, ... like you can do in alternate USA. "Revenue hauled to" counts the price differential (ie: the coins you see in the trains window) before deducting maintenance etc...

While this all works well from the event side, the performance of the AI had to be a lot better than standard. This map expects players to expand like mad and as we all know, the AI is not too good at that. Because of that I have included some special things to boost AI expansion and limit the human players' cash:


limiting the player

Buying and building industries is enabled on the game level, but it should only be used by AI's. I could not disable this for the human, but I was able to rise prices 1000%. Ofcourse, should you have lots of cash, you can still buy or build one, but don't do it, because if your industry profits are not exactly 0, you'll lose the game too. Warning: This includes taverns, hotels, post offices and restaurants.


boosting AI track expansion

=> AI doesn't pay maintenance. Not for track, not for engines (this make a big difference for big railroads)
=> Track, station and fuel cost reduced by 60%

I originally had buying/building cost for industries reduced by 40% for AIs too, but then their focus was too much on industries and not on track expansion anymore, so I removed it again.

I inserted 11 AI's (each one can be played by a human too, so this map can be played multiplayer too). From my experience, 3 of them will start a company in the first year and 2 will survive. In the following 10 years the others might start a company too, but half of them won't survive their first year. So, all-in-all you should have 3 or 4 competitors that stay allive for more than 1 year, spread around the map, with lots of cash (usually sitting on +/- $ 30M) and about 5 - 10 stations each.

Oh, and stock market is disabled too ofcourse, just like being fired, merging etc...

Scenario goals

When you start a company, you have acces to all countries for the first year. At the end of the year, everybody loses all acces except in the countries where his railroad was "best in class". After this, everybody also recieves acces to all the neighbouring countries.

You win when you have access to all 12 states, and all AI companies are dead. You die when you have no access anymore to any state. You can move your territory by expanding in the neighbouring states and trying to haul most revenue there of all railroads. This can be tough if you try to enter a well-develloped AI territory. If the AI connects to your track and sends out swarms of his tracks in "your" state, watch out for not loosing acces rights to your mainline.

There is no time limit on this scenario, take all the time you want. I added a scoring system to compare how well you did. The sooner you win and the sooner you have acces to a lot of territories, the higher your score.

General gameplay tips

Don't try to "block" the AI or use any cheap tricks, because this scenario is only fun if the AI performs and expands his railroad well.

Wait a few months to start your empire and choose an unoccupied state. If you start your railroad in january and find an AI who also chooses "your" state as starting point, you'll almost certainly loose the game after the first year. :wink:

In general, I think this is a nice map of the USA for those who want to just play without time limits or scenario goals to think about. For those who enjoy creating a railroad that spans the whole map and performs very good in every little corner of it.

After playing a few times, I noticed these general tips:
-> Starting in Texhoma might not be the easiest thing to do, lots of competition there.
-> Take a good look at the cargo screen before expanding
-> Unconnected track is allowed !
-> Watch out for Arizona / Lousiana, there are very few cities in those territories.

Scoring

So, from version 1.0 onwards, I added a scoring system to this map. You start with 1000 points.
-> every year : -2 points
-> every year, for every territory :
----> most revenue hauled : -0 points
----> acces rights, but not most revenue hauled : -1 points
----> no acces rights : -2 points

With 12 territories, expect -20 points / year in the beginning and -7 / year at the end.


Official Scoreboard (post your scores in this thread, I will edit this msg) :

points : years elapsed : name
-----------------------------------
883 : 10 : Wolverine@MSU
830 : 13 : Wolverine@MSU
762 : ?? : Orange46
730 : 20 : PJay


Shattered Union

Well, I've chosen this name because it's Poptop's next game and I'm using Poptop's map.
I've also chosen it because the theme is slightly similar : a "war" in the USA.
I've also chosen it because I can't stand the lack of info about their next game.


Where to get it

The last version is currently available here:
railroadtycoon.info (http://www.railroadtycoon.info/download_counter.php?file=/maps/PJay/Shattered_Union_1_02.zip)
hawkdawg.com (http://hawkdawg.com/rrt/rrt3/map_arch/n_am/Shattered_Union_1_02.zip)

[edit: fixed link]


Version History

2005-09-30 : Shattered Union 1.02
* bugfix : removed "." in the map name, so the map isn't colour all-green anymore. (if you have the 1.01 version, you don't need to download it again, just change the filename from "Shattered Union 1.01.gmp" to "Shattered Union 1_02.gmp")

2005-09-20 : Shattered Union 1.01
* bugfix : loose event didn't fire when you lost all your territory acces

2005-09-19 : Shattered Union 1.0
* added : score system
* change : more usefull ledger information
* change : doubled the number of players
* bugfix : prevented AI boost to be applied multiple times to the same company

2005-09-16 : Shattered Union 0.5
first version

AZ Rail Rat
18-09-2005, 02:49 AM
Nice to have you BACK IN THE GAME PJay. 8) 8) 8) 8) 8) 8)

PJay
20-09-2005, 01:35 AM
So, I made some changes:

=> I doubled the number of AI players
=> I added a score-board
=> I fixed a bug that would apply the AI boost multiple times to the AI companies
=> I change the statuspages in the ledger : you now see for each territory that is serviced, which company is currently in the lead and the actual $ figure for that company (ie: haulage revenue to beat).

So, how does the score board work:

You start with 1000 points
Every year 2 points are substracted.
Every year 2 points are substracted for every country where you don't have aces rights.
Every year 1 point is substracted for every country where you were not "highest in class".

So, with 12 countries, theoretically you can loose 26 points/year maximum. But, realisticly, you'll have at least 1 territory where you'll be best and +/- 5 neighbours where you get acces rights to, so that would be +/- 19 points to loose in the first year.

The final version is now online here under "scenarios".


I won my last playtesting with 780 points, how good do you do ?

PJay
29-09-2005, 12:31 AM
nobobody who tried it ?

hawkdawg
29-09-2005, 03:04 AM
Hey PJay,
I just downloaded it and started to play it tonight. I say started to because the strangest thing happened.
In Sept. 1905-Everything stopped. Time, trains-AI and mine. The game wasn't froze up either. I could still move around the map, the music still played and the sheep were still baaing, but everything stopped.
8 AI players and me.
Weird! :?
I'll try it again. I just wanted to post this.

Edit 1: Second time I made it past Sept., ecxept I started in the wrong area this time.
Lesson 1-Stay away from the NE Corridor.
BTW! Did someone forget to paint the water? It's not blue. It's green, just like the land.

PJay
29-09-2005, 05:21 PM
Hey PJay,
I just downloaded it and started to play it tonight. I say started to because the strangest thing happened.
In Sept. 1905-Everything stopped. Time, trains-AI and mine. The game wasn't froze up either. I could still move around the map, the music still played and the sheep were still baaing, but everything stopped.

ugh, strange... :shock:
especially in sept... if you said the end of the year, I could understand it, because that's when all my events (should) fire. Nothing happens in september event-wise.

But, March and September are the 2 months when AI will either buy new industry or expand their railroad. So maybe 2 AI's tried to buy the same industry or something like that :?


Second time I made it past Sept., ecxept I started in the wrong area this time.
Lesson 1-Stay away from the NE Corridor.

Texas isn't a "safe" place to start either. I've had most succes with Mineapolis / Milwaukee / Chicago as starting point (everything depends on the actual map seed though)


Did someone forget to paint the water? It's not blue. It's green, just like the land.

All of it ??? :shock:
I know the bahamas (which is land) are coloured blue, and the painted shorelines don't always correspond 100% to the actual shoreline, but most of the water should be actual blue... If not, can you post a screenshot of the area ?

PJay
30-09-2005, 12:34 AM
I'm playing this scenario once more.

This is the situation after 10 years: there are 3 "old" railroads:
=> "PJay War Road" (mine) around the Great Lakes. My total haulage revenue is about 1.1 M$ total.
=> "Houston & Austin" covers almost all cities in Texhoma and Louisiana. His haulage revenue is 3.1 M$ in both (ie: 6.2 M$ total)!
=> The last old railroad is the "Phoenix and Tucson", but it's not so big. The haulage revenue is also about 1.1 M$

The "Las Vegas Northern" and "Raleigh & Columbia" are 2 newly started railroads that survived the first year and will be here to stay for a while (they started in unused territory)

In total 4 railroads have been liquidated because they lost all territory acces. They all tried to start in Texhoma, but it's just practically impossible to survive there.


My biggest fear currently is that "Houston & Austin" might connect to my tracks and start delivering all their cheap Diesel to the Great Plains. This will most probably make them the biggest in the great plains too. If I loose territory acces to the Great Plains, that'd be practically game over. I would still be the biggest in Canada though ...

hawkdawg
30-09-2005, 01:10 AM
The first time I played it (when everything stopped), I started in Chicago. Seemed to be going OK, a lot better than when I started in New York.

BTW! Here's a link to the screenshots. I've got 3 of Shattered Union and for comparison, 3 of Alternat USA.

Screenshots (http://hawkdawg.com/Forum/index.php?showtopic=192)

Edit 1: Oh yea! I added a link to your site on mine, Hope you don't mind.

Links Page (http://hawkdawg.com/lnk/links.htm)

PJay
30-09-2005, 04:10 PM
OK, after some testing I found the solution.

It's very easy and very annoying.

Just rename the file so there is no "." anymore in the version number. Just replacing it with a space should be ok.


For those who downloaded the game and didn't play because of this error : just rename the file. For the others, I'll add a version without . in the filename immediately (this must be one of the worst reasons -ever- for going up a version number).


Anyway, thanks hawk for letting me know, and I hope those who downloaded the map find their way to this solution.

hawkdawg
30-09-2005, 04:27 PM
Ah yes! It's good to see the deep blue sea again. :D
Thanks PJay. That did the trick.
BTW! I replaced it with an underscore. Worked fine. :wink:

PJay
01-10-2005, 01:05 PM
updated the first post...

I'm now posting my images on imageshack and will write about the play-through in this message here.

PJay
12-10-2005, 06:10 PM
updated the first post with scores from hawkdawg's forum

PJay
25-01-2006, 08:18 PM
Updated the download link to a script that automaticly chooses a download mirror. (sorry for the broken link for those who tried to download the last few days)

bc
29-01-2006, 06:44 PM
Well I've deleted the . and it now plays fine. Got Gold on normal setting in Jan 1922. Could possibly have got it earlier but didn't realise the best way of going about winning until late on. Shall retry and try to do better on Expert in a bit but there's all those new scenarios and life gets very busy at times! :) :) :D :D