CJN
18-04-2005, 07:01 PM
There are several cases where I have stopped playing some map because it has annoyed me. Since these annoyances are avoidable, I will offer some comments how to avoid them.
1. River in the middle of cities and other station & track placement annoyances. This is the worst of all and is mostly cause by the big bridge ramps. I find it unacceptable to not be able to put a station in the middle of the city under the stars. Keep your rivers outside the cells reserved for the station and preferable outside the cityradius also. Take a look at the PopTop maps, real life London and Paris are split by rivers, but PopTop put the rivers outside to make gameplay not so frustrating. There are related cases not as common to look out for: Track that doesn't fit into a historical route river valley, mountain cities which lacks a place to fit a station, port cities too far or too close to the coast.
2. Speed goals. These are not so good if you want the players to really serve the map. Players will often either refuse to play at all or just run one train to meet the goal on such maps. Think carefully before you use a speed goal on a map.
Some definitions: A builder map is one that focus on connecting cities, hauling cargo and driving up CBV. A baron map is one that focus on making money for the player (player net worth). A baron map often has AIs, a builder map often doesn't.
3 Builder map design: Don't give the player a task to build a rail network and only have a CBV goal (and eventual connection goals). The map will become boring once the player has connected to every city. Add events and hauling conditions! Also make sure that the material to be hauled is available! Raw material producers will go out of business if they don't generate profit.
4 Baron map design: Baron maps are more intresting if the player is able to compete against AIs, so avoid map designs where the AIs can't prosper. Plains that doesn't have too many rivers are great. Example: Northern France.
5 A suggestion on the time period of your maps: Try making a map that doesn't start at the same time (1830-1880, 1945-55, 1990-2000) as all the rest. Try to make a map that takes place during the following underused timeperiods: 1910-1940 and 1965-1985.
1. River in the middle of cities and other station & track placement annoyances. This is the worst of all and is mostly cause by the big bridge ramps. I find it unacceptable to not be able to put a station in the middle of the city under the stars. Keep your rivers outside the cells reserved for the station and preferable outside the cityradius also. Take a look at the PopTop maps, real life London and Paris are split by rivers, but PopTop put the rivers outside to make gameplay not so frustrating. There are related cases not as common to look out for: Track that doesn't fit into a historical route river valley, mountain cities which lacks a place to fit a station, port cities too far or too close to the coast.
2. Speed goals. These are not so good if you want the players to really serve the map. Players will often either refuse to play at all or just run one train to meet the goal on such maps. Think carefully before you use a speed goal on a map.
Some definitions: A builder map is one that focus on connecting cities, hauling cargo and driving up CBV. A baron map is one that focus on making money for the player (player net worth). A baron map often has AIs, a builder map often doesn't.
3 Builder map design: Don't give the player a task to build a rail network and only have a CBV goal (and eventual connection goals). The map will become boring once the player has connected to every city. Add events and hauling conditions! Also make sure that the material to be hauled is available! Raw material producers will go out of business if they don't generate profit.
4 Baron map design: Baron maps are more intresting if the player is able to compete against AIs, so avoid map designs where the AIs can't prosper. Plains that doesn't have too many rivers are great. Example: Northern France.
5 A suggestion on the time period of your maps: Try making a map that doesn't start at the same time (1830-1880, 1945-55, 1990-2000) as all the rest. Try to make a map that takes place during the following underused timeperiods: 1910-1940 and 1965-1985.