View Full Version : GMP2BMP help
hawkdawg
28-11-2004, 02:02 PM
I've done this before, but I can't remember how to open a command prompt in Windows.
Can anyone offer some assitance?
No, I'm not going to use it on the contest map. I'm one map shy of that option. :wink:
AZ Rail Rat
28-11-2004, 04:09 PM
Start - Run - Command
It helps if you use Explorer, have PJay's programs and COPIES of your game map and pictures all in the same folder AND have that folder selected. That way the DOS Command window defaults to that folder and you are ready to go.
If you forgot COMMAND, you might be like me and have forgotten how to run his programs. I think instructions are on his site.
Good luck.
hawkdawg
28-11-2004, 04:22 PM
Thanks Rat.
I remember now. :D
The rest is a piece a' cake. :wink:
BTW! Is there any way to manually place a port in the editor and name it and set it's commodities?
AZ Rail Rat
28-11-2004, 04:55 PM
Arizona not big on ports :P :P .
There was a "thought" when Boeing was looking for a place to build the 7E7 (and Arizona was stupid enough to think it was in the running) to build a big port down at Rocky Point, or even a canal all the way up to Phoenix :!: :lol:
They needed a port because so much of their planes have components build overseas. Lucky for us (AZ) they went with their plant in Washington.
I know you can place warehouses. Will try a port.
AZ Rail Rat
28-11-2004, 05:56 PM
Hawk,
There is a Port selection in the build pull-down. As for "naming" it, only way I know is with a label.
I loaded up the Contest2 map and placed a port. I set Region 00 (the entire map) for more than 0% warehouses and set #1 Port/Warehouse Recipe with cargos. Thing is, when map was loaded as a scenario, the port and even seeded warehouse cargo screens were BLANK.
Don't know what I forgot. Loaded AZRR and warehouses there were OK. Must have done something wrong. I'll go back and see if they need a city.
Could not find an event effect that adds ports and warhouses on the fly. :cry:
That peninsula is going to be a stinker. Looks like Station Master used a sonogram of his stomach reattached to his colon :!: :P :P :P
hawkdawg
28-11-2004, 06:08 PM
Yea! I looked for an event. Everything but ports and warehouses.
I think, once you set Region 00 to "0", you have to paint a new region for the port/warehouse area.
I've about got it figured out how to get ports placed by the game. Basically, all I want at the tip of the peninsula is ports. I'm planning on making this a fairly desolate map, with the ports supplying the needs of the few scattered towns, and the raw resources of the land mass supplying the ports.
In case you missed it, I named this map; "Let the Cold Winds Blow".
Not quite sure what events I'll have, but it should prove interesting, and hopefully-a little tougher than my previous attempts at scenario creating.
Got a lot of painting to do first, after I do some terrain adjusting. :wink:
Wolverine@MSU
29-11-2004, 12:01 PM
I put a shortcut to "MSDOS Prompt" in the folder with BMP2GMP, GMP2BMP and the maps I'm working on. Then when I open the folder and double-click the shortcut, the command window defaults to the folder where it was started. Saves a lot of time typing in paths.
hawkdawg
29-11-2004, 09:00 PM
Great idea Wolvy. Thanks for the tip. :D
Casey
30-11-2004, 06:17 PM
Dear "Hawk"
Sounds like we are on a similar page. I do remember that someone (maybe Gwizz) warned about using the 1st slot for specialized ports orwarehouses. At one point there was also a question about the 3rd slot, as to its performance.
I've tried an experiment with both ports and warehouses placed with what sounds like a similar recipe to yours. I used slots 2 and 4. Everything seemed to work OK, I placed them manually as a permanent part of the map. All of the other warehouse and port options are at 0%.
Casey
hawkdawg
30-11-2004, 08:55 PM
Forgive my ignorance Casey, but what are you referring to when you say "slots"?
Edit 1: It just hit me what you're talking about. When setting the commodities for ports/warehouses, the first and third slots don't work to well for the "Supply/Demand" setting, but work fine for "Supply Only" and "Demand Only".
Is that what you meant?
I remember something about the supply/demand settings that had an impact on the demand only or supply only settings. Sadly, that info was on the gathering forums.
Casey
02-12-2004, 11:44 PM
Probably a poor choice of words.
I was referring to the choice in the editor of the actual 12 ports/warehouse not their individual recipes.
I thought that in the past someone had said that the 3rd of the actual port/warehouses was doing something funny. I also was afraid that #1 would be a default and I didn't want that to mess me up either. (I globally set the regions to 0% for ports and warehouses.)
So to be on the safe side I programmed #'s 2 & 4 and then selected those when I placed them fom the building menu.
Sorry for the confusion and I hope that I was wrong about their reliability.
casey
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